Dungeon Crawl Classics Role Playing Game

  • Title: Dungeon Crawl Classics Role Playing Game
  • Author: Joseph Goodman
  • ISBN: 9780982860
  • Page: 496
  • Format: Hardcover
  • Dungeon Crawl Classics Role Playing Game Glory Gold Won by Sorcery SwordYou re no hero You re an adventurer a reaver a cutpurse a heathen slayer a tight lipped warlock guarding long dead secrets You seek gold and glory winning it with sw
    Glory Gold Won by Sorcery SwordYou re no hero.You re an adventurer a reaver, a cutpurse, a heathen slayer, a tight lipped warlock guarding long dead secrets You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished There are treasures to be won deep underneath, and you shall hGlory Gold Won by Sorcery SwordYou re no hero.You re an adventurer a reaver, a cutpurse, a heathen slayer, a tight lipped warlock guarding long dead secrets You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished There are treasures to be won deep underneath, and you shall have them Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game Adventure as 1974 intended you to, with modern rules grounded in the origins of sword sorcery Fast play, cryptic secrets, and a mysterious past await you turn the page

    • [PDF] Download Á Dungeon Crawl Classics Role Playing Game | by è Joseph Goodman
      496 Joseph Goodman
    • thumbnail Title: [PDF] Download Á Dungeon Crawl Classics Role Playing Game | by è Joseph Goodman
      Posted by:Joseph Goodman
      Published :2019-04-02T05:31:17+00:00

    About Joseph Goodman


    1. Joseph Goodman Is a well-known author, some of his books are a fascination for readers like in the Dungeon Crawl Classics Role Playing Game book, this is one of the most wanted Joseph Goodman author readers around the world.


    743 Comments


    1. Dungeon Crawl Classics is a ridiculously fun role-playing game in the tradition of 1970s sword and sorcery. The rules are detailed without being obnoxious, and it cuts back on some of the boring pieces from other RPGs (counting XP points, character generation, etc.). Artwork throughout is gorgeous, hilarious, and just plain awesome to look at. I had nearly as much fun reading the rules as I did playing the game, and there's always more to discover. LOVE that they made it open-source so others ca [...]

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    2. This is my current go to for role playing - it allows people with little time to have fun with gaming. The action is pretty intense and survival rate is meant to be pretty low, but there are built in controls for this kind of thing. Also, the magic system feels wild and woolly. I have enjoyed playing several sessions with friends.

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    3. Still want to play this.

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    4. Since 2012, this has become my favorite fantasy role-playing game, my "go-to" system for running fantasy RPGs. Inspired by the retroclones of the OSR, DCC RPG struck out on its own to make something new - the game that COULD have existed in 1974 if Gygax and Arneson had had access to these last four decades or so of RPG experience, and rooted firmly in Gygax' (in)famous Appendix N list of inspirational literature. One of the best RPGs I have ever played, if not the very best - hard to say! Give [...]

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    5. When my copy of this massive tome arrived I thought I might use it to bludgeon would-be thieves. It is 480 pages of hardback awesomeness. Yet the game is surprisingly light and fast. That's because the lion's share of those 480 pages is taken up by spell charts and killer artwork.The system is just stripped down D&D based on the 3.5 Open Game License. The core elements are kept: ascending AC, Difficulty Class checks, three saving throws, core mechanic, etc. While the extra baggage of 3.5, su [...]

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    6. Tied with LOTFP and Carcosa in terms of generating a novel "feel" to a traditional swords-and-spells tabletop RPG universeSTEM PROS: Character generation is fast, fun and unique. AC, hit points and BABs stay low. VERY few magical items. Each character class feels and plays unique. Spell system is batshit crazy. Lots of charts. PC mortality high. Inherently disallows metagaming and powergaming. Low level play is very rewarding, and the specter of imminent death means players really enjoy their ac [...]

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    7. An excellent RPG for lovers of Appendix N, the books that Gary Gygax cited as his inspiration while creating dungeons & dragons. Joseph Goodman took the list and, with his years of experience creating and publishing material for RPGs, designed what he feels is a modern version of a game with the feel of Appendix N. Overall, it's a great game to just play. You will have ability scores, and one or two numbers based off them (ie: attack bonus, armor class, saving throws), plus your equipment, p [...]

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    8. Both RPG and admonition to "model the experience that predates" the worlds most popular roleplaying game. For three years, I have been playing DCC and participating in the fan culture surrounding it. I have heard the game called "silly" due to its insistence on light rules and OSR vibe, but the game experience (as with all RPGs) depends on its players. I will say that this game has an original vibe that is successfully supported by its rule structure, and the rules are familiar and simple enough [...]

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    9. Do you long for the days of red-box D&D, when "elf" and "magic-user" were two entries in the same category? Do you feel like modern d20 games such as Pathfinder don't require anywhere near enough dice? Enjoy character death so much you want to play something that suggests building them in triplicate? Then boy howdy, this is the system for you.If you're in the mood for an old-fashioned dungeon crawl, you could do a lot worse than this system.

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    10. Super fun. When run with the right judge, this is a fantastic game built for Swords and Sorcery / were fiction / a bit of D&D style role-playing. I think it does this genre both weirder and simpler than other games before it. Very well done, illustrations are old school and superb, and the game play hits the sweet spot for 'theater of the mind' swords and sorcery style RPGs. Highly recommended.

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    11. Simply an outstanding way to truly play the old D&D game on a level I am sure Gygax would have approved of. The artwork is amazing, the layout well planned and the new approaches to old rules are simply knocking it out of the park. My new goto for fast fun little planning required roleplaying.

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    12. Far and away my favorite RPG now. The old school 70s feel comes through in every single moment. Honestly, the most fun I have had gaming in decades.

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    13. Easy system to pick up and start playing. I was debating on either trying ad&d 1e or dcc rpg to start up a "classic" rpg vibe campaign. I did some reading in some ad&d books and was turned away by the textbook dryness and am elated that I switched to dcc rpg. The book is entertaining while explaining the rules and I'm finding the tables very useful. I ran a small test last night with my gf and had a blast. I immediately ordered some modules and I am super stoked to assemble a group and s [...]

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    14. You need this in your life!

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    15. This book is a beast. At 470 pages it far outweighs Wizards of the Coast Dungeon Masters Guide. In fact, DCC is one of my biggest gaming books on the shelves at the moment.I was blown away when I first flipped through this book. From the artwork and the general word content. If you are a fan of all the classic 70's art that dominated game boxes and sci-fi mags from back in the day then you are gonna have a blast looking at the pictures within. I have spent the better part of my time just turning [...]

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